
LANCommander
Self-hosted LAN game distribution and launcher platform

LANCommander is an open-source digital game platform designed for local networks and LAN parties. It provides a self-hostable server and a dedicated launcher to manage, distribute and launch game archives without relying on internet-hosted assets.
Key Features
- Centralized game management: upload and organize game archives, metadata, covers and media
- Built-in distribution: HTTP(S) download endpoints for clients and a dedicated launcher for easy client setup
- Dedicated server management and basic chat for coordinating play sessions
- Local "cloud" user saves and user registration/user management features
- IPX beacon and UDP support for emulator/dosbox-style discovery
- Lightweight SQLite database backend for simple setup and portability
- Official Docker image with optional SteamCMD and WINE support for automated server builds
- LANCommander.SDK (.NET) for integrating or extending client applications
Use Cases
- Running a LAN party or local gaming event where internet access is restricted or unavailable
- Hosting a private game library and distributing installers/patches to a closed network of clients
- Managing dedicated game servers and coordinating players with integrated chat and discovery
Limitations and Considerations
- The official launcher has been primarily tested on Windows; other OS builds may have varying compatibility
- The Docker image runs the Linux build and some server/management features may be limited in that environment
- LANCommander does not include games; administrators must provide portable/DRM-free game archives
- Uses SQLite by default, which simplifies setup but can limit scalability for very large deployments
LANCommander is focused on reliable local distribution and simple administration for LAN-centric gaming. It is suited to event hosts and small networks that need an offline-capable game distribution and launcher system.
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