
Pelican Panel
Web panel for deploying and managing game servers with Docker
2.2k stars 300 forks last commit first released AGPL-3.0
Actively maintained
Last commit 27 Jul 2026.

Pelican Panel is an open-source, web-based control panel for deploying, configuring, and managing game servers. It provides a centralized UI for server administration with container-based isolation and flexible customization, suitable for individuals and hosting providers.
Key Features
- Web UI for provisioning and managing game server instances
- Docker container isolation per server to avoid host dependency bloat
- Real-time resource monitoring for managed servers
- “Egg” templating system for defining server types and install/run logic
- Extensible management workflows designed for multi-server and multi-user environments
Use Cases
- Hosting multiple game servers on a single machine with isolated dependencies
- Offering game server hosting to customers with a self-serve management panel
- Standardizing deployment of common server stacks (for example Minecraft or SteamCMD-based games)
Limitations and Considerations
- Requires a container runtime and correct Docker permissions/networking to run servers reliably
- Game support depends on available and maintained egg definitions for each server type
Pelican Panel focuses on making game server operations repeatable and approachable through a modern web interface and containerized deployments. It is a strong fit when you need a structured panel experience rather than manual server management.
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