StarCraft II

Best Self Hosted Alternatives to StarCraft II

A curated collection of the 2 best self hosted alternatives to StarCraft II.

Real-time strategy (RTS) game by Blizzard Entertainment offering a story-driven single-player campaign and competitive multiplayer with matchmaking, ranked ladders, and esports support.

Alternatives List

#1
Zero-K

Zero-K

Free, cross-platform open-source RTS featuring physics-based combat, terrain deformation, a large unit roster, and competitive multiplayer including co-op and campaigns.

Zero-K screenshot

Zero-K is a free, open-source real-time strategy game built on the Spring/Recoil engine. It focuses on large-scale battles with physically simulated projectiles, deep unit control, and extensive gameplay variety across singleplayer and multiplayer.

Key Features

  • Physics-based unit and projectile simulation affecting cover, dodging, and combat outcomes
  • Terrain manipulation (terraforming) including craters, ramps, canals, and fortifications
  • Large roster of varied units with distinct roles and abilities
  • Singleplayer and co-op campaign modes, plus survival-style PvE scenarios
  • Multiplayer modes including 1v1 ladder, team battles up to large team sizes, FFA, and co-op
  • Powerful in-game UI and advanced control tools (formations, queuing, automation helpers)
  • Modding-friendly architecture with extensive community-driven content

Use Cases

  • Competitive RTS play in ranked 1v1 and organized multiplayer events
  • Co-op matches against AI or survival waves with friends
  • Experimenting with modding, unit design, and gameplay scripting on a mature RTS platform

Limitations and Considerations

  • The game module repository does not include all associated infrastructure, tools, or artwork sources; additional components are maintained in other project repositories
  • Requires a compatible lobby/client or engine content setup to play

Zero-K is a long-running RTS project aimed at tactical depth and player control, offering robust multiplayer and meaningful singleplayer content. It is well-suited for players and modders who want a modern, community-evolved RTS experience with unusual mechanics like physics and terrain deformation.

781stars
234forks
#2
Red Eclipse

Red Eclipse

An open-source, fast-paced arena shooter featuring parkour mechanics, multiplayer modes, and a realtime WYSIWYG map editor for cooperative map creation.

Red Eclipse is a free and open-source arena shooter built on an expanded Tesseract engine. It emphasizes fast, parkour-influenced movement, competitive multiplayer modes, and an integrated realtime WYSIWYG editor for creating and editing maps collaboratively.

Key Features

  • Fast-paced arena shooter gameplay with parkour mechanics (wall-running, dashing, boosts)
  • Multiple popular gamemodes and extensive mutators and configurable variables
  • Built-in realtime WYSIWYG map editor that supports cooperative online editing
  • Multiplayer server support for community matches and private games
  • Cross-platform native clients for Windows and GNU/Linux; engine built with SDL/OpenGL
  • Source-first distribution model: packaged releases and a development tree for compiling from source

Use Cases

  • Host and run community or private multiplayer matches with customizable rules and mutators
  • Create, edit, and collaborate on game maps in real time using the integrated editor
  • Use the engine and assets as a basis for mods, custom gamemodes, or research into arena shooter mechanics

Limitations and Considerations

  • Official platform support focuses on Windows and GNU/Linux; other platforms may have limited or outdated builds
  • Bleeding-edge or platform-agnostic builds may require compiling from source and installing native build toolchains

Red Eclipse is suitable for players who want a fast, skill-based arena shooter with strong community and map-creation tools, and for creators who want an open engine and editor for mods and custom content.

492stars
95forks

Why choose an open source alternative?

  • Data ownership: Keep your data on your own servers
  • No vendor lock-in: Freedom to switch or modify at any time
  • Cost savings: Reduce or eliminate subscription fees
  • Transparency: Audit the code and know exactly what's running