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Zero-K

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Open-source real-time strategy game on the Spring/Recoil engine

819 stars 249 forks last commit first released GPL-2.0

Actively maintained

Last commit 26 Jul 2026.

Zero-K screenshot

Zero-K is a free, open-source real-time strategy game built on the Spring/Recoil engine. It focuses on large-scale battles with physically simulated projectiles, deep unit control, and extensive gameplay variety across singleplayer and multiplayer.

Key Features

  • Physics-based unit and projectile simulation affecting cover, dodging, and combat outcomes
  • Terrain manipulation (terraforming) including craters, ramps, canals, and fortifications
  • Large roster of varied units with distinct roles and abilities
  • Singleplayer and co-op campaign modes, plus survival-style PvE scenarios
  • Multiplayer modes including 1v1 ladder, team battles up to large team sizes, FFA, and co-op
  • Powerful in-game UI and advanced control tools (formations, queuing, automation helpers)
  • Modding-friendly architecture with extensive community-driven content

Use Cases

  • Competitive RTS play in ranked 1v1 and organized multiplayer events
  • Co-op matches against AI or survival waves with friends
  • Experimenting with modding, unit design, and gameplay scripting on a mature RTS platform

Limitations and Considerations

  • The game module repository does not include all associated infrastructure, tools, or artwork sources; additional components are maintained in other project repositories
  • Requires a compatible lobby/client or engine content setup to play

Zero-K is a long-running RTS project aimed at tactical depth and player control, offering robust multiplayer and meaningful singleplayer content. It is well-suited for players and modders who want a modern, community-evolved RTS experience with unusual mechanics like physics and terrain deformation.

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